2014年6月22日星期日

人工神經元突觸連接結構可程式化的靈感是來自於電漿球


人工神經元突觸連接結構可程式化的靈感是來自於電漿球,原生動物移植的靈魂是用不到,但若解放突觸變動的自由度讓原生靈魂進化會如何?

2014年6月10日星期二

gLOVE goGGle

We are looking for the related products for a brand [ gLOVE goGGle ], LOVE GG. The glove and the goggle communicate via the smart watch. The smart watch is the single eye of the goggle and the goggle are double smart watches.

告別低頭族,上週台北電腦展的重頭戲是工研院的 3D 掃描資訊眼罩,電腦展終於不僅僅賣場 + show girl 了。由工研院領頭,明年 2015 年將是各家電腦廠的眼機元年,一如 2010 年的平鈑元年。

The intelligent watches which can get their positions and vectors are not only on the arms but also on the eyes. Why do we still need the gLOVE when we already have the goGGle which can scan the 3D world? In order to part the hands of the user from another ones.

2014年5月25日星期日

The infinite space recursive structure

A structural object is composed of the structural objects the same as itself, and the structural objects compose to be a larger structural object the same as themselves. It is the infinite space recursive structure.

2014年3月21日星期五

Dynamic Shell – Sphere 2014 – inner ball


內球艙外第一層為門,與球表面間有高壓充氣墊陣列可氣密堵漏與固定。沒有出現在此圖的最外層為三角曲面板組成的輪翼殼,閉為輪,開為翼。輪翼殼與門殼間有一層作緩衝之用,當球艇下水,必開翼為槳,外水流即會衝擊內艙,此緩衝層便可行隔離以保持艙內穩定。每殼層面皆佈滿磁極陣列,除靜磁鐵提供基本磁浮外亦有電控線圈產生電磁力致動,在制動大磁波裡藏有通訊小磁波,層間藉此通訊,而同一層之內外面通訊則由圓口邊緣排線匯流因其本體為阻磁材料。

若在實心拱環側面開洞就喪失了原先的最佳耐撞結構,只好退而求其次把門洞開成圓的並於洞內圈置圓環補強以抗門口以外方向的撞擊,但正對門口方向的撞擊就僅能靠滑門拱面了。再者,球艇下水時水位於球半高度,若門開於側水即流入。所以,將門開於上,最外層三角曲面翼可展開翻轉為階梯與腳架,艙內升降桌可為四段亦作升降台至頂圓門口。

2014年3月3日星期一

The food box

小时候看美国科幻片从空箱子里变出餐点都想像不到怎么做到的,现今居然已有这样的技术:3D干细胞列印机一层一层喷印出肉或菜后直接在同一个箱子内加热成熟食。真是太神奇了!

When I was a children I watched it conjured the meal from an empty box in the American science fiction movie, I could not imagine how to do it. Today unexpectedly there has been such technology: the 3D stem cells printer gushes out the meat or the vegetable one layer by one layer and then directly heats it to become cooked in the same box. Really amazing! 

2014年2月5日星期三

少樣產品多樣用途

遊艇是遊艇、貨船是貨船、軍艦是軍艦?
我就是要同一船體動態裝卸隨意切換。
船是船、車是車、飛機是飛機?
我就是要三棲一體。
直升機是直升機、滑翔機是滑翔機?
我就是要兩機合一。
槳是槳、輪是輪、翼是翼、手是手、腳是腳?
我就是要一肢多為。
電風扇是電風扇、吸塵器是吸塵器、抽風機是抽風機、吹風機是吹風機?
我就是要單一個馬達嘴套上接口就能抽送風水,放電致動、被動還能充電。
椅子是椅子、馬桶是馬桶?
我就是要椅子就是馬桶、馬桶就是椅子。
桌椅是桌椅、床是床?
我就是要桌椅即是床、床即是桌椅。
桌椅床是桌椅床、浴缸是浴缸、洗烘衣機是洗烘衣機?
我就是要客廳=餐廳=廚房=浴廁=臥房。
床=浴缸,在床上洗完澡,床如何回乾不濕?洗烘衣機怎麼回乾,浴床就怎麼回乾。
冰箱是冰箱、熱爐是熱爐?
我就是要保溫、烹飪兩容器合一。
碗是碗、盤是盤、鍋是鍋、杯是杯?
我就是要只有一種餐具容器讓生活簡單化,保存、烹飪、用餐同一容器。
燈是燈、螢幕是螢幕、電眼是電眼、天線是天線、雷達是雷達、聲納是聲納?
我就是要單一塊面板多功能合一。
水面艦是水面艦、潛艇是潛艇?
我就是要水面艦與潛艇合一。
住的地方是住的地方、工作的地方是工作的地方、交通工具是交通工具?
我就是要三者合一。

2014年1月3日星期五

The DNA code



繼可以在虛擬世界中搜尋實體世界的 ARDOM 後 ,可以依據 DNA code 在虛擬空間中模擬 gene expression 長出數位模型來搜尋,但其實現今 DNA code 已不能作為身份証,現今人類已發展出以感染方式進行原體基改的科技,個體基因隨時可能在不知不覺中被竄改。

2013年11月8日星期五

The drones vs. the hackers

The drones don't only use the GPS signals to locate themselves but also use the multiple environment data around them to search in the virtual reality to locate, so the hackers can't cheat them by emitting the interference wave. However, the hackers still may palm off the fake instruction to the drones.

2013年7月2日星期二

The completely bionic artificial neural network



The neural signal scanner is harder to implement than the neural network scanner. The scanner is one, and the other one is the container. No matter how the RD progress of the scanner is, the container is easier to implement. We can use the current virtual reality to record the future scanned 3D image and then simulate the real work of the neural system with slower performance. However, if we want it to run faster, we must make the scanned neural network to be the hardware. In addition to that, the way to have virtual reality in the completely bionic artificial neural network is different from the current processor system, and it will run completely the same as the neural system in our bodies. 




The question is: even one day the scanning technology reaches the resolution of the neural ion stream, how to generalize the formula for simulating out the next state from a series of the scanned states and how to be sure it is working the same as the original brain? 





Record the entire brain map at as much spatiotemporal resolution as possible and for as long as possible. This is the most popular way to commemorate life in contemporary times, just store it in the cloud first. For a large number of continuous brain maps, perform a regression analysis to find out formulas or train the neural network to generate the next time point of the brain map, and then compare it with the original brain maps. This will go through a lengthy iterative process until the simulated brain is fairly consistent with the original brain map record. With the development of science and technology in the times, more people of later generations have more detailed records of spatiotemporal resolution, and simulation technology is also constantly improving. But this is a kind of clone, and the original will be still gone. 









2013年6月27日星期四

The Natural User Interface

The NUI (Natural User Interface) for the 2D GUI must recognize and trace the captured 3D image to transform to the UI event(s) first, but I don't care about that because I only do the 3D VR/AR UI. The NUI in the 3D VR/AR UI just directly maps the captured 3D image to the virtual reality to become the model added in it then lets themselves interact, so it is not necessary to have the event processing. In the 3D AR/VR UI, the pattern recognition and trace only occurs in the 3D AR/VR space.

2013年6月26日星期三

The Really Real Virtual Reality: virtual-real synchronization system


VR = R ➡️ VR + VR objects = AR 


The ARDOM ( Augmented Reality Distributed On Mobiles ) maps each minute of the real world by the moving of a large number of users on the mobile network cooperating to scan the real world into the distributed virtual reality with the radar or lidar mobile devices: correspond each pixel from the captured image to the position of ( the located coordinate + the 3D vector * the radar or lidar distance ) in the 3+1D space. The 4D space will also include our bodies and even our neural signals ( our souls ) so welcome to 《The Matrix》.  The objects with the access permissions in the augmented reality are not all stored in one place, they are distributed and are cached only as anyone possibly needs them to present in the augmented reality. Everything occurring in the real world is scanned into the virtual reality; everything happening in the virtual reality could change the real world too but not must be immediately. It could simulate until making sure everything is ok and there is no problem, then let the drones update the real world according to the new right virtual reality. 



The augmented reality does not only embed some virtual objects in the real scanned scenes but also changes the real world according to some of the virtual ones by the drones. The viewers watch the virtual reality from the Cloud directly but do not change it, they change the actors in the real world and then the sensors in the actors update the virtual reality in the Cloud. In the pure simulation mode, the actors with sensors are replaced by virtual ones in the virtual reality in the Cloud. However, the Cloud is not servers, the Cloud is the distribution. The actors in the real world are changed by accessing the Cloud and they are the synchronous parts of the Cloud distribution too. 

The most basic virtual-real synchronization does not update actions from users both to VR and R at the same time, only syncs to R, and then updates VR directly by the change of R. Because there may be exceptions of failure to update to R, and then VR must be restored to before the update.

However, some objects existing in VR but not in R also need to pretend to exist in R, so it is necessary to move objects in VR first to know how to move in R. But, in the process of updating actions from users to VR and then VR to R, it may also encounter objects that have not yet had time to be updated from R to VR. So, in the process of updating actions from users to VR and R at this same time, if one of them meets an exception, it is inevitable to restore both to before actions.

As for switching to the simulation mode decoupled from reality, just turn off the sensing and actuation to reality. 


The NUI (Natural User Interface) for the 2D GUI must recognize and trace the captured 3D image to transform to the UI event(s) first, but I don't care about that because I only do the 3D VR/AR UI. The NUI in the 3D VR/AR UI just directly maps the captured 3D image to the virtual reality to become the model added in it and then lets themselves interact, so it is not necessary to have the event processing. In the 3D VR/AR UI, the pattern recognition and trace only occur in the 3D VR/AR space. 



The virtual-real synchronization system allows you to interact with physical objects anywhere worldwide as long as you have access permission. The ultimate realm is the whole screen presenting the scene of the soul out of the body instantly moving to the other side of the world or the perspective of God, and you can watch and interact with any place in the world through the screen in one place, which is equivalent to the reality and the virtual world are always updated in both directions. 



3D LiDAR Technology

SpaceTop 3D interface lets you reach inside your computer screen