2013年6月27日星期四
The Natural User Interface
2013年6月26日星期三
The Really Real Virtual Reality: virtual-real synchronization system
The most basic virtual-real synchronization does not update actions from users both to VR and R at the same time, only syncs to R, and then updates VR directly by the change of R. Because there may be exceptions of failure to update to R, and then VR must be restored to before the update.
However, some objects existing in VR but not in R also need to pretend to exist in R, so it is necessary to move objects in VR first to know how to move in R. But, in the process of updating actions from users to VR and then VR to R, it may also encounter objects that have not yet had time to be updated from R to VR. So, in the process of updating actions from users to VR and R at this same time, if one of them meets an exception, it is inevitable to restore both to before actions.
As for switching to the simulation mode decoupled from reality, just turn off the sensing and actuation to reality.